2B Figure – From NieR:Automata Memories to Reality
Why I Wanted to Bring 2B from the Screen into Reality
From a Casual Search to the World of NieR:Automata
I first learned about NieR:Automata not because of 2B.
At that time, I was always looking for a game I could truly get into. Many games looked exciting from their covers and trailers. They had battles, explosions, character close-ups, and all kinds of dramatic scenes. But once I actually opened them, I often felt tired very quickly. It was not because those games were bad. It was because they did not leave anything deep in my heart. Once I quit the game and the screen went dark, everything I had just experienced seemed to disappear with it.
The Forum Recommendation That Changed Everything
One night, I was browsing a forum for game recommendations. At first, I only wanted to find an action game to pass the time. I did not expect much. Then I saw someone mention NieR:Automata. The comments below felt different from ordinary game discussions. People were not only talking about how smooth the combat was, nor were they only discussing the battle system. Many of them were saying things like “I felt empty after finishing it,” “2B is hard to forget,” and “the story stays with you for a long time.”
Those words made me stop scrolling.
The First Ruined City Screenshot
I opened a few screenshots.
The first image I saw was not a flashy battle scene. It was a ruined city. Broken roads, collapsed buildings, walls covered by plants, and a kind of silence that felt as if humanity had left long ago. The image did not try to impress me immediately, but it made me feel that this game was different from many others I had played before.
At that time, I had not truly met 2B yet. I only felt that there must be many things hidden behind this world that had not been fully spoken.
So I downloaded the game.
When I first opened it, I did not expect one character to stay in my memory for so long. I only wanted to understand why so many players kept mentioning her, and why the name “2B” appeared so often in discussions filled with heavy emotions.
The First Time I Saw 2B, I Felt Distance
After the game began, I truly saw 2B for the first time.
She appeared in the middle of combat, wearing a black outfit, with short white hair that stood out clearly. Her eyes were covered by a black blindfold.
Her First Battle Presence
At first glance, I did not feel that she was easy to approach.
On the contrary, she felt distant. Many female protagonists in games use expressions and dialogue to quickly pull the player closer. But 2B was different from the beginning. She felt like a blade still kept inside its sheath. You could sense how sharp she was, yet you could not tell where her true emotions were hidden.
That distance made me look at her more carefully.
The Details That Made Me Keep Watching
I noticed how steady her walking posture was. When she entered battle, her movements were fast, but never chaotic. Her slashes, dodges, and landings all felt as if they had been trained countless times. That clean combat presence, combined with her silent personality, made her feel less like an ordinary game character and more like someone being pushed forward by orders, rules, and a past she could not escape.
At that time, I only felt that she was special.
My feelings for her did not appear completely at first sight. They began from very small moments of attention. Her back as she stood in the ruins. Her short replies to 9S. The way she covered her eyes, yet still made me feel that she was holding back many emotions.
At first, these details were scattered throughout the game.
Only after I continued playing day after day did I slowly realize that I had begun looking for her on the screen without even noticing it.
Every Night, Returning to the Game Felt Like Walking Through Ruins with Her
NieR:Automata is not the kind of game that keeps pushing the plot directly in front of you.
Much of the time, it lets you follow 2B and 9S as they move through a ruined city. There are not many lively crowds around them. There are only broken buildings, abandoned streets, occasional machine lifeforms, and distant empty sounds.
At first, I was only completing missions.
Following 2B Through the Empty City
I followed the map from one place to another, fighting, collecting, and talking. After a few days, however, my feeling toward this world changed. I no longer looked only at mission objectives. I started paying attention to how 2B stood inside that world.
Her black outfit was clear against the gray ruins. Her white hair felt like a sharp mark in the cold-toned scenery. When she passed broken roads, the image often became very quiet. That silence was not emptiness. It felt as if the entire world had already collapsed, leaving only her still carrying out her mission.
I began to feel that I was not simply controlling a character. I was accompanying her through a journey that no one could truly understand.
This feeling became stronger when she traveled with 9S.
How 9S Made Her Silence More Obvious
At first, I thought she was simply cold.
Later, I slowly realized that it was not that she had no response. It was that she did not dare to respond too much. She seemed to constantly remind herself not to get too close, not to relax, and not to let anything outside the mission affect her.
This change was not directly explained by the game. It was something I felt through playing day after day.
Whenever 9S said a few more words and 2B answered briefly, I would instinctively watch her reaction. The more she refused to speak her emotions aloud, the more I wanted to know what was happening inside her heart.
From that point on, 2B was no longer just a beautiful game character to me.
She became someone I wanted to understand.
What Truly Drew Me Close to Her Were the Emotions She Never Said Out Loud
My feelings for 2B did not come from one especially flashy scene.
If we only talk about appearance, she is already memorable enough. The black combat outfit, short white hair, blindfold, boots, and weapon all create a strong visual identity. Yet the longer I played, the more I felt that the most attractive part of her was not on the surface.
What I could not forget was that she clearly had emotions, yet she could never fully show them.
The Suppressed Side of 2B
She seemed like someone who knew how to restrain herself deeply. In front of a mission, she had to stay calm. In battle, she had to be decisive. Beside 9S, she clearly was not completely indifferent, yet she always kept a distance.
That sense of suppression stayed with me.
The amusement park ruins left a strong impression on me. It should have been a place of joy, with lights, music, and machine lifeforms imitating human entertainment. But the more cheerful it looked, the more absurd it felt. Those machine lifeforms seemed to be performing the happiness humans once had, without truly knowing what happiness was.
The Amusement Park Ruins
She was also carrying out a program that had been given to her. She knew how to act and how a mission should be completed, yet she could not fully live according to her own heart. The steadier her calmness appeared, the clearer the sadness behind it became.
Many moments in the abandoned city also stayed in my mind.
Sometimes she simply stood on high ground, looking at collapsed buildings and roads covered in plants. The image never directly told me what she was thinking, but I could not help wondering whether she also questioned this world that had already lost humanity. In those quiet moments, did she feel lonely too?
Her Silence Became Important to Me
I started caring about her silence.
In the past, when I liked a game character, it was often because she had strong dramatic expression or an obvious personality. 2B was different. The less she spoke her emotions aloud, the more she held me. It felt as if she pressed everything beneath her black outfit and blindfold, leaving the player with only her back.
That was how my feelings grew.
It was not a sudden strike. It happened through playing a little every day and getting closer little by little. By the time I realized it, 2B was no longer just the protagonist of a game.
Later, Opening the Game Was No Longer Just About Completing Missions
For a period of time, I opened NieR:Automata every night.
After finishing everything in the day, when my computer screen lit up and the game entered its main menu, I felt as if I had returned to that world again. It was not a relaxing world, yet I still wanted to enter it. As long as I went there, I could see 2B again.
That feeling was subtle.
Why I Kept Returning to the Game
I no longer opened the game only to push the story forward, farm equipment, or complete missions. I wanted to keep watching her walk through that desolate world.
I wanted to hear her speak with 9S, watch her calmness in front of machine lifeforms, and see that quiet but firm presence she carried in every scene.
Sometimes I deliberately slowed down my movement.
The mission was not difficult. I simply wanted to look at her in the scenery for a little longer. When she walked through the ruins, her black silhouette formed a strong contrast with the broken surroundings. She did not seem to belong to that world, yet she also felt like she could only exist there.
The Weight Behind Her Presence
The longer I played, the more I felt that 2B’s attraction was not simply beauty. She was connected to the entire game world. The ruins, 9S, YoRHa’s orders, and the secrets she could not speak all formed the weight she carried.
What I liked was not just her appearance.
More accurately, I liked the person who continued moving forward inside a broken world.
In My Dreams, She Stayed Beside Me Like a Lover
Later, I began dreaming about 2B often.
Those dreams were no longer only about battles, ruins, machine lifeforms, or mission commands. In the dreams, she slowly became much closer to me.
The 2B Who Felt Close in My Dreams
She no longer felt like a game character I could only control. She felt like someone truly staying by my side.
In one dream, I walked with her through the ruined city.
The city still looked like the world of NieR:Automata. Broken towers, walls covered by plants, and reflections of the sky in puddles all carried that desolate atmosphere from the game. Yet the mood in the dream was no longer heavy. 2B was not rushing to complete a mission, nor was she keeping herself constantly in a combat state. She walked beside me, slowing her steps, occasionally turning her head to look at me.
Walking Beside Her in the Ruins
We walked side by side along a street covered in weeds.
When the wind passed through, her short white hair moved slightly. Her black outfit and blindfold had not changed, yet she no longer felt so far away. The calm voice she usually used to hold back emotion became much gentler in the dream. She was willing to listen to me and willing to slow down her steps.
I told her that when I first saw her, I actually felt she was difficult to approach. She did not answer immediately. She only turned her face slightly, as if listening carefully. After a while, she said that she had simply become used to hiding many things.
I remembered that sentence from the dream for a long time.
At that moment, she no longer felt like a character on the screen. She felt like someone finally willing to hand a part of her heart to me.
When the Dream Became More Like Life
I dreamed that we sat together on the rooftop of an abandoned building. The city in the distance was quiet. The sky did not feel as oppressive as it did in the game; instead, it carried a little light from dusk. She sat beside me, her boots resting on the edge of the concrete, her hands placed on her knees. She did not say much, but she did not seem to want to leave.
We sat like that for a long time.
I asked her whether endless fighting ever made her tired. She was silent for a while. She did not answer with missions or YoRHa rules. She only said softly that when she was tired, she also wanted to stop.
At that moment, my heart tightened.
Holding Her Hand in the Dream
In reality, I had always liked the calm and powerful 2B. But in the dream, I saw another side of her. She could also feel tired.
When She Wanted to Stop
She could also want to stop. She could also wish for a place where she no longer had to stay guarded.
So in the dream, I reached out and held her hand.
She did not pull away.
It was a simple action, yet it felt especially real in the dream. It was not controller feedback, nor was it an animation on the screen. She seemed to have finally stepped out of the role of a character and become someone who could sit with me under the dusk.
When She Came Into My Room
Another time, I dreamed that she came into my room.
It was not a ruin from the game, nor a battle scene. It was an ordinary real space. My computer was still on, my usual things were on the desk, and there were no machine lifeforms or mission prompts in the room. 2B stood in front of the screen, as if she had just walked out of the game world.
I looked at her and did not know what to say for a moment.
She naturally walked to my side, looked down at the game controller on the desk, and asked whether I used it every day to enter her world.
I nodded.
She seemed to find it a little interesting. She picked up the controller, looked at it for a while, then placed it back down. In that moment, the YoRHa battle android who always carried out orders seemed to have entered my life for the first time.
When Her Curiosity Entered My Life
Sitting Together Like Lovers
Later, we sat together by the bed.
I told her that every time I opened the game, it was not only for fighting or completing missions. I just wanted to see her again, watch her walk through the ruins, hear her speak with 9S, and know whether she was still carrying those unspeakable burdens alone.
She did not smile after hearing this, nor did she answer immediately.
She simply moved a little closer, her shoulder lightly touching mine.
That action was very slight, yet it moved me more than many lines of dialogue could. 2B was never someone who actively expressed closeness. Her willingness to come closer felt as if she had finally lowered that invisible distance a little.
There was no battle in that dream, and no farewell.
She and I stayed in the room, talking like lovers. She looked at my computer, listened to me talk about real life, and sat quietly beside me.
When Her Presence Made the Night Less Empty
She did not need to say much. As long as she was there, that night no longer felt empty.
Wanting Her to Leave the Screen
When I woke up and looked at the dark computer screen, I suddenly felt a deep sense of loss.
She had felt so real in the dream, but in reality, she still remained inside the game. I had to open my computer again and enter NieR:Automata before I could see her. After those dreams, however, meeting her through a screen was no longer enough.
I wanted her to truly come into my life.
Not only appearing during battle, not only staying silent in the story, and not always separated by a layer of glass-like screen. I wanted her to remain quietly in my life the way she did in the dream. After a tiring day, my room would no longer contain only a dark computer screen; when I thought about the story of NieR:Automata, I would not need to re-enter the game just to see her. As long as she stood there, the memory of the ruined city, battles, silence, and companionship would return to me again.
From Dream to 2B Figure
From then on, my feelings for 2B became more specific.
I no longer wanted only a common 2b figure, nor was I satisfied with models that only restored her appearance. What I wanted was the 2B from my dreams, the one who stayed beside me like a lover. She could still remain calm and distant, but she had to truly exist in my space.
That is why I later decided to create my own 2B figure.
For me, making her was not about chasing a popular character or simply owning a display piece. What I truly wanted to keep was the sense of companionship from those dreams. The 2B who once sat beside me, listened to me speak, and came close to me like a lover finally had the chance to step out of the screen and become a presence that could stay with me in reality.
The 2B Figure I Wanted Was Not Just a Beautiful Model
But after seeing many pieces, I realized that was not true. Some works made 2B look beautiful. The white hair, black outfit, and blindfold were all there. Yet after looking at them, I did not feel moved.
Because they did not feel like the 2B I knew from the game.
Why Ordinary Models Were Not Enough
Many works only captured her appearance, but not her silence. They showed her beauty, but not her distance. They presented the character design, yet did not make me think of the desolate world of NieR:Automata.
The 2B I wanted should not be just a beautiful model.
When I looked at her, I wanted to remember the feeling of entering the ruined city for the first time. I wanted to recall the moment when 9S spoke beside her and she answered with only a brief sentence. I also wanted to remember the bright yet hollow lights of the amusement park ruins, and the way she pressed her emotions back again and again.
The 2B from My Dreams
More importantly, she should remind me of the 2B from my dreams.
The 2B who would sit beside me and listen to me speak. The 2B who was willing to gently lean her shoulder closer.
The 2B Who Stayed Through an Ordinary Night
The 2B who was no longer only carrying out missions, but staying with me through an ordinary night like a lover.
That was when I understood that what I truly wanted was not just any 2b figure.
I wanted a 2B that could bring both the game memories and the dreamlike companionship back into reality.
Once this thought became clearer, I felt that instead of continuing to search for a piece close to my imagination, I should create a 2B figure that truly matched what I held in my heart.
Creating a 2B Figure Was About Letting Her Truly Enter Reality
Especially with a character like 2B.
Her design is highly recognizable, but it cannot rely on design alone. White hair, black outfit, blindfold, boots, and weapons can tell people “this is 2B.” But if the atmosphere is wrong, she becomes only a doll wearing 2B’s clothing, not the character who walked out of NieR:Automata.
How to Make Her Closer to the Game
So when creating this 2B figure, the first thing I thought about was not how to make her more exaggerated. I thought about how to make her closer to the version I knew from the game.
Her expression could not be too active.
2B is not the kind of character who approaches people with a smile. She should carry a little calmness, a little guardedness, and a quiet feeling of hidden emotion. Even when she is simply standing there, she should feel as if she has just returned from a mission and has not fully stepped out of combat mode.
Distance, Warmth, and Body Lines
However, she also could not be completely without warmth.
I did not want to make a cold display object. I wanted the 2B who once sat with me in my room in a dream. She could keep her original distance, but the details needed to contain something approachable. The mouth could not be overly stiff, and the facial lines could not be too sharp. Her overall expression needed to suggest that she was not rejecting the world; she was only hiding her true emotions very deeply.
The body lines also could not move too far away from the original character.
2B does have a seductive side, but that attraction is not superficial. It is connected to her black outfit, combat posture, and quiet personality. If the body were made too exaggerated, it would damage her original coldness.
I wanted this 2B figure to keep both her beauty and her distance.
Neither could be missing.
Full Silicone Makes 2B Feel Closer to Reality
For the body, I chose full silicone because ordinary hard materials could not create the natural feeling I wanted.
2B’s body lines do not exist separately. They are closely tied to her outfit silhouette, posture, and character atmosphere. If the material is too hard, she becomes like an ordinary plastic model. She may look beautiful from a distance, but up close, the body lacks natural depth.
Full silicone allows the transitions around her shoulders, neck, waist, and legs to appear more natural.
Why the Material Matters
I cared deeply about that transition. 2B is not a heavy-armored character. Her outfit follows the body closely, and the body silhouette itself is part of her visual identity. Silicone makes those lines less rigid and allows her to look more like she has moved from the game screen into real space.
This connects directly to the dreams where she stepped out of the screen.
I did not want a piece that only stopped at “looking similar.” When she stands in reality, she needs to carry a presence that feels closer to real existence. Full silicone is not only about touch. It also makes the character feel less distant.
When I see her, I do not want her to feel like an object placed far away for viewing. I want her to feel like the person who once sat beside me in my dream. She is still 2B, only no longer limited to appearing behind a screen.
The Internal Skeleton Preserves Her Sense of Movement from the Game
Many of the moments that made her unforgettable are connected to movement. The pause before drawing her blade, the posture after battle, the angle when she turns toward an enemy, and the line of her shoulders and neck when she lowers her head in silence cannot be fully expressed by a single front-facing pose.
That is why the internal skeleton is important for this 2B figure.
Pose and Emotional Expression
With a skeleton, she can be adjusted according to different moods. A slight lowered head can bring her closer to the moments in the story where she suppresses her emotions. A slight turn of the body can feel as if she has just heard 9S’s voice. An arm adjusted near a combat-ready position can remind people of the moment she faces enemies in the ruins.
These movements do not need to be exaggerated.
The most suitable poses for 2B are often restrained. She does not need dramatic gestures. A small change in body direction is enough to alter the feeling of the entire character.
Closer to the Dream Version
The internal skeleton allows me to adjust her slowly. It also makes this 2B figure feel not sealed into one angle, but still connected to the sense of movement she had in the game.
More importantly, it also brings her closer to the version from my dreams.
The dream version of 2B could sit beside me, turn her head to listen, and quietly move closer. The internal skeleton means the real version does not have to remain fixed in one standing pose. She can express different emotions through posture. That kind of 2B is closer to the one I wanted to bring out of the screen.
Soft Rubber Hair Restores the Natural Shape of Her Short White Hair
2B’s short white hair was one of the details I cared about most during creation.
Many times, whether a character feels accurate is not only about the face. It also depends on the relationship between the hair, face shape, jawline, and overall silhouette. 2B’s short hair is clean and sharp, but it cannot look like one solid hard shell. If the hair is too thick, it presses down the face. If the hair tips are too rigid, the side profile loses the clean feeling of the original character.
Why I Chose Soft Rubber Hair
So I chose soft rubber hair.
Soft rubber allows the tips and layers to feel more natural, while reducing the stiffness of the head shape. From the side, the relationship between white hair, blindfold, nose bridge, lips, and jawline must be clear. Only when these relationships work does she truly feel like 2B.
I do not want her to look accurate only from the front.
A good 2B figure should carry her atmosphere from different angles. From the front, you should feel her calmness.
Side and Back Angles
Soft rubber hair helps make these angles feel more natural.
When light falls on her short white hair, it should not look like a stiff decoration. It should work together with her face, blindfold, and black outfit to form a complete character feeling. Only then does she stop feeling like a simple copy and begin to feel like she has stayed in reality from the world of NieR:Automata.
The Jelly Chest Craft Must Serve 2B’s Own Atmosphere
There is no need to avoid the fact that 2B’s body has appeal.
However, I have always felt that the easiest mistake when creating 2B is to reduce her only to body appeal. That may feel direct at first glance, but it takes away the original weight of the character.
That is why the jelly chest craft must be handled with restraint.
Why the Craft Must Stay Restrained
Its purpose is not to push the character toward exaggeration, but to make the body texture feel more complete. 2B’s sensuality comes from calmness and distance, not from active display. The less forced it feels, the stronger the attraction becomes.
Therefore, the chest proportion needs to remain consistent with the entire body. It cannot suddenly pull away from the character, nor can it shift the entire visual focus. It should naturally blend into the body structure and work together with the full silicone body, outfit silhouette, and posture to form a complete 2B.
What I wanted was a work that could remind people of 2B from the game.
Not a different character using 2B’s appearance.
The jelly chest craft here is more like a part that completes the sense of realism. It prevents the body from feeling stiff and gives the character more depth when viewed up close. But it must obey the overall atmosphere. It cannot overpower 2B’s calmness, combat presence, or story weight.
When She Was Finished, My Game Memories Finally Took a Real Shape
When this 2B figure was completed, I looked at her standing there, and my reaction was not especially intense.
I simply stayed quiet for a long time.
She did not feel like an ordinary newly finished piece. She brought back the night when I first encountered NieR:Automata. The forum screenshots, the gray sky of the ruined city, the distance I felt when I first saw 2B, the emotions that slowly built through days of playing, and the dream where I wanted her to step out of the screen all connected in that moment.
From Screen to Real Space
In the past, she only existed on the screen.
I had to turn on my computer and enter the game to see her again. Now, she stood in real space. Although I knew this was the result of figure creation, the feeling was still special.
She seemed to have walked out of a piece of game memory.
Looking at her, I remembered why I liked 2B. It was not because she was beautiful or popular. It was because she accompanied me through that broken, quiet, unforgettable world.
More importantly, she also reminded me of those dreams.
The Feeling That Finally Had Shape
Now, that feeling finally had a real shape.
To me, this 2B Figure is not only a collectible.
It feels more like placing a deep game experience and a form of companionship that once appeared only in dreams into reality.
In the Future, I Will Give Her a Place That Truly Belongs to Her
I will not place her casually in a random corner.
2B belongs in a clean space with a certain sense of distance. The background should not be too messy, and the light should not be too strong. She is not suitable for being surrounded by clutter or placed in a noisy environment. She should stand somewhere she can be seen slowly, quietly, and clearly, just like in the game.
How I Will Care for Her
I will also care for her carefully.
The full silicone body needs to avoid long-term direct sunlight, and the surface should stay clean. Although the internal skeleton allows posture adjustment, the joints should not be twisted with force. The soft rubber hair should not be pressed for long periods, and the jelly chest area also needs more careful protection.
These forms of care are not just routine.
I know that she is not something that can simply be replaced. She carries the entire process from the first time I encountered NieR:Automata, to meeting 2B, liking 2B, dreaming about 2B, and finally deciding to create her.
Every time I see her in the future, I will remember one thought:
I once wanted her to step out of the screen.
Now, she finally stands in reality as a 2B figure.
Why This 2B Figure Matters to Me
She does not need to speak every day, nor does she truly need to respond the way she did in the dream. As long as she quietly exists in that place, I will remember the ruined city I once walked through with her, and I will remember the dream where she sat beside me like a lover.
That is why I wanted to create this 2B figure.
It is not a simple character product. It is the result of slowly connecting the game, dreams, affection, and the feeling of companionship.
FAQ
Why is a 2B Figure suitable for NieR:Automata players?
2B is not a character remembered only for her appearance. Players who have truly experienced NieR:Automata will remember her back in the ruined city and the emotions she suppresses in her conversations with 9S. A good NieR Automata figure should bring back that game experience.
What is the most important part of restoring this 2B Figure?
The most important part is atmosphere. Short white hair, black clothing, blindfold, and body proportion all matter, but the real key is whether she carries 2B’s calm, restrained, and distant presence.
Why choose full silicone for this 2B Figure?
Full silicone helps the body lines look more natural and reduces the stiffness of hard materials. 2B’s outfit and body silhouette are closely connected, so the material directly affects whether she feels like she has stepped out of the game.
What is the purpose of the internal skeleton?
The internal skeleton allows the 2B Figure to hold more display poses. A slight lowered head, a turned body, or a combat-ready posture can bring her closer to how she appears in the game, instead of leaving her locked into one fixed pose.
Why choose soft rubber hair?
2B’s short white hair is one of her most recognizable features. Soft rubber hair makes the tips and side silhouette look more natural, avoids a hard shell effect, and helps her feel closer to the game image from different angles.
Will the jelly chest craft affect 2B’s character atmosphere?
The key is proportion control. 2B’s appeal comes from the balance between body lines, combat presence, and calm temperament. The jelly chest craft should improve body texture rather than make the character exaggerated.
How should this 2B Figure be displayed?
It is better suited for a clean, stable, atmospheric space. The background should not be too messy, and the light should not be too harsh. This helps highlight 2B’s quiet, restrained, and memorable presence.
Why is this 2B Figure more than an ordinary display piece?
It carries more than the character’s appearance. It includes the full emotional process of first playing NieR:Automata, meeting 2B, slowly becoming attached to her, dreaming of her staying nearby, and finally creating her in reality. For people who truly love 2B, it feels more like a real extension of a game memory.
For more official background on the original character and game world, you can also visit the official Square Enix 2B character page.